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Resume

ANDRAE TAYLOR

 

3D CHARACTER ANIMATOR

PROJECTS

“Verity” Short Film

Producer│May 2022 - Present, Pasadena, CA

  • Identified potential risks or problems in various stages of production and developed solutions accordingly.

  • Facilitated communication between departments for efficient workflow processes.

  • Developed creative strategies to maximize resources while maintaining high quality standards.

“Her Blade” Short Film

3D Layout Artist│January 2023 - April 2023

  • Listen to the director to learn the desired style of virtual photography for the animation

  • Worked from storyboards and tidy up the rough versions of the animation (animatics)

  • Work out the timing and the placement of the characters at key points within each shot

“Midnight Shift” Short Film

3D Character Animator│August 2022 - December 2022 , Pasadena, CA

  • Collaborated with other departments to ensure quality control over all aspects of production.

  • Participated in team meetings to discuss project progress and provide feedback.

  • Utilized Autodesk Maya and Adobe After Effects software tools to create high-quality 3D character animation projects.

  • Evaluated proposed changes suggested by clients or colleagues before implementing them into an animation project.

“Some Assembly Required” Short Film 

3D Character Animator & 3D Layout Artist │August 2022 - December 2022, Pasadena, CA

  • Integrated feedback from clients into existing or new animations while maintaining deadlines.

  • Utilized Autodesk Maya and Adobe After Effects software tools to create high-quality 3D character animation projects.

  • Listen to the director to learn the desired style of virtual photography for the animation

  • Worked from storyboards and tidy up the rough versions of the animation (animatics)

  • Work out the timing and the placement of the characters at key points within each shot

Abbadon 

3D Character Animator│January 2022 - April 2022, Pasadena, CA

  • Communicated effectively with team members throughout all stages of production ensuring everyone is on the same page.

  • Implemented facial expressions and body language in order to convey emotion and personality in characters.

  • Tested various versions of animations until they were deemed satisfactory by the client.

  • Collaborated with producers, directors and other team members to ensure the quality of animated scenes met industry standards.

Education 

ArtCenter College Of Design, Pasadena, CA, US

Bachelor Of Science (B.S.) In Entertainment Design: Animation 

2020-Present

Expected Graduation December 2023

Skills

  • AutoDesk Maya

  • Unreal Engine

  • Adobe After Effects

  • Adobe Premier 

Let’s Work Together

Get in touch so we can start working together.

  • Instagram
  • LinkedIn

Thanks for submitting!

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